|Posted by de.christopher3 on December 18, 2012 at 10:50 AM|
Runes are markings used by the Nephilim. A stele is used to draw them and they have a variety of effects.
Runes are what make Shadowhunters different from average humans. They are markings given to the first generation of Shadowhunters by the Angel Raziel to assist them in fighting the Demons they were tasked to eradicate. Every rune known to the Shadowhunters is recorded in the Gray Book. This is a specially crafted book with each rune place in its pages. Copies of the book are rare because each book must be specially made as many of the runes would burn normal paper.
Many Runes are temporary, fade with time and these runes will always leave behind a faint silver scar symbolic of the rune that was once placed there. These runes would need to be drawn again for their effects to be felt again. Other runes are permanent and these runes never fade and their effects constantly work on the Shadowhunter they were placed on.
The placement of runes also adds to their effectiveness. The closer a rune is place to the heart, the more effective it is. Some runes are place on hands and arms and legs because they target that particular area. The force that the rune is drawn with is also a factor in how long it lasts. The harder someone presses when drawing the rune makes it last longer.
Shadowhunters are the only beings able to bear the Angel's marks. Most marks can only be worn by Shadowhunters. When drawn on mundanes, they burn. However, several marks, powerful ones, would drive any average person insane. They would be turned into Forsaken, mindless servants to the one who marked them, and they would never be the same. Downworlders that are marked cannot bear the runes. The marks will kill them on contact.
Most runes are meant to be used on Shadowhunters. However, there are many runes that are used on other things such as weapons, unlocking doors, creating fires, and many more. Runes are placed on the weapons Shadowhunters use to prevent demons from healing when wounded.
Angelic Power, Soundless (No noise), Voice of the Wind (Stealth), Sight, Strength, Defect/Block, Speed, Fearless, Gift, Tongue/Speech, Heal (Hurt not)